The moment you have all been waiting for is upon us: the launch of the Indie City Arcade cabinet at the Emporium Arcade Bar. We have been working tirelessly, painting, soldering, testing and loving this beast into a truly magnificent creature that we can’t wait to unleash to the world.
For those that have been living under a rock the Indie City Arcade cabinet is powered by pure indie dreams and love. We ran a game jam last month and were blown away by the variety and creativity of the games submitted.
Hello, everyone! We had a deliriously awesome meeting back in November, and are now back to ring in the new year.
You may have heard that we had a game jam over the past month--that ends today. Next Saturday, January 12th, we'll be getting together and playing each others' games from the jam! In addition, Kevin Geisler from the Octodad team will be doing a presentation on free production tools to use in game development. (Who doesn't like free tools? No one, that's who!)
Over the past year or so various highly dedicated Indie City Games heroes here in Chicago have been working away at creating an arcade cabinet that we can call our own. We figured after housing the machine in Andy's apartment for so long we should probably do something with it. All of that work is finally coming to fruition and by that I mean Rob Lach is finally just doing a large amount of the hardware based work for us because the rest of us are bad with physical construction. (Imagine four scrawny guys lugging around a heavy arcade cabinet. It happened.)
We had a great meeting Saturday, and excellent turnout to boot! Thanks to everyone that showed up!
My, how time flies. Has it really been that long since our last meeting? Well, let's get to it, then: it's time to find out what everyone has been up to, hear the hard-won lessons of developers who've recently released games, and learn about a neat new framework one of us has been developing!
- Post-mortems! Specifically, of Polymer from Whitaker Trebella and Organ Trail from The Men Who Wear Many Hats. EDIT: Lunar Giant will be joining us as well to post-mortem Mega Ran!
- Framework! Specifically, the StarlingPunk framework developed by our own Andy Saia for hardware-accelerated 2D games.
- Open mic! Get up and show off your newest project (or, alternatively, show off new progress on an old project).
- Also, Phil Tibitoski and Jake Elliot will talk about ChiDevDate, an ultralight matchmaking service for local developers to give each other feedback about projects.
The meeting begins at 1 PM and will last until 4:30 PM, but we'll also be mingling and networking after the meeting, as per usual. To show off a game, make sure you bring your laptop. The meeting is at 243 S. Wabash on the 9th floor; RSVP on Facebook. We’ll see you there!
Thanks to everyone who showed up at the meeting! We heard post-mortems on Telepath RPG: Servants of God and on the Octodad: Dadliest Catch Kickstarter campaign. Once that was done, we got to see the following games:
Boothill Heroes (Experimental Gamer)