Meeting November 2013 (Event)

Published
Start: November 9, 2013 1:00 pm
End: November 9, 2013 5:30 pm
Venue: 243 S. Wabash Ave. Chicago, IL Room 900


Ladies and gentlemen! It's time for another Indie City Games Meeting. Are you pumped?! If not, maybe hearing our planned list of activities will change that around!

--Dave Lang of Iron Galaxy will be giving a talk about legendary indie fighting game DiveKick and what they've done to engage hardcore gamers!

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Indie City Games Meeting August 2013 (Event)

Published
Start: August 24, 2013 1:00 pm
End: August 24, 2013 5:00 pm
Venue: Indie City Co-Op
Address:
3717 N. Ravenswood Avenue, Suite 210, Chicago, IL, 60613, United States

Hey guys, it's time for another Indie City Games meeting! Are you pumped? I know that I am!

This meeting's theme is all about marketing--how do we create buzz for our games? What's on the agenda this time around:

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Minimal Vol. 1 Release (Event)

Published
Start: June 29, 2013 8:00 pm
End: June 30, 2013 1:00 am
Venue: Emporium Arcade Bar
Phone: (773) 697-7922
Address:
1366 N. Milwaukee Ave, Chicago, IL, 60622, United States

minimalvol1minimal
Join Indie City Games at the Emporium Arcade Bar for the release of our new collection of games for the Indie City Arcade machine.

Rob Lach has traveled the e-globe and meticulously composited a collection of minimalist games for our endless enjoyment.

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Indie City Games Meeting (Event)

Published
Start: June 29, 2013 1:00 pm
End: June 29, 2013 5:00 pm
Venue: DePaul University College of Computing and Digital Media (CDM)
Phone: (312) 362-8381
Address:
243 S. Wabash Ave., Chicago, IL, 60604, United States

Are you ready for a brand new meeting of Indie City Games? I sure hope so, because we're having one June 29th!

The theme of this meeting is going to be "design rants". We've got a rapid-fire succession of quick talks on topics from AI programming to level design lined up.

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Indie City Arcade Launch Party

Published

The moment you have all been waiting for is upon us: the launch of the Indie City Arcade cabinet at the Emporium Arcade Bar. We have been working tirelessly, painting, soldering, testing and loving this beast into a truly magnificent creature that we can’t wait to unleash to the world.

For those that have been living under a rock the Indie City Arcade cabinet is powered by pure indie dreams and love. We ran a game jam last month and were blown away by the variety and creativity of the games submitted.
http://sixpackgamejam.herokuapp.com/

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Indie City Games Meeting, January 12th

Published

Hello, everyone! We had a deliriously awesome meeting back in November, and are now back to ring in the new year.

You may have heard that we had a game jam over the past month--that ends today. Next Saturday, January 12th, we'll be getting together and playing each others' games from the jam! In addition, Kevin Geisler from the Octodad team will be doing a presentation on free production tools to use in game development. (Who doesn't like free tools? No one, that's who!)

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Indie City Games Presents: The Six Pack Game Jam Dec. 6th – Jan. 6th

Published

Over the past year or so various highly dedicated Indie City Games heroes here in Chicago have been working away at creating an arcade cabinet that we can call our own. We figured after housing the machine in Andy's apartment for so long we should probably do something with it. All of that work is finally coming to fruition and by that I mean Rob Lach is finally just doing a large amount of the hardware based work for us because the rest of us are bad with physical construction. (Imagine four scrawny guys lugging around a heavy arcade cabinet. It happened.)

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Indie City Games Meeting on September 15th

Published

My, how time flies. Has it really been that long since our last meeting? Well, let's get to it, then: it's time to find out what everyone has been up to, hear the hard-won lessons of developers who've recently released games, and learn about a neat new framework one of us has been developing!

  1. Post-mortems! Specifically, of Polymer from Whitaker Trebella and Organ Trail from The Men Who Wear Many Hats. EDIT: Lunar Giant will be joining us as well to post-mortem Mega Ran!
  2. Framework! Specifically, the StarlingPunk framework developed by our own Andy Saia for hardware-accelerated 2D games.
  3. Open mic! Get up and show off your newest project (or, alternatively, show off new progress on an old project).
  4. Also, Phil Tibitoski and Jake Elliot will talk about ChiDevDate, an ultralight matchmaking service for local developers to give each other feedback about projects.

The meeting begins at 1 PM and will last until 4:30 PM, but we'll also be mingling and networking after the meeting, as per usual. To show off a game, make sure you bring your laptop. The meeting is at 243 S. Wabash on the 9th floor; RSVP on Facebook. We’ll see you there!

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