As part of our new ICG format we are having shorter meeting as well as more socially focused meeting every other month. This month the bar meetup event is at Emporium!
It's that time again! This month we have David D'Angelo, programmer on the fantastic Shovel Knight, giving a post-mortem discussing Design/Tech limitations used to get that classic NES feel, development for 3DS, differentiation between Shovel Knight multiplatform versions, and much more!
Following that we have the usual:
-- open mic!
-- open play and mingling!
WARNING! NEW LOCATION!
As part of our new ICG format we are having shorter meeting as well as more socially focused meeting every other month. Our first social meeting is being graciously hosted at Geek Bar!
Greetings, intrepid indies and indie fans! We're gearing up for another exciting meeting of Indie City Games, and boy am I elated about what we have planned.
This month's meeting is going to be the Meeting of the Mortem--post-mortem, that is. We have three intriguing post-mortems lined up:
Hello, my lovelies! Despite the fact that we kinda sorta met this past month, it's technically time once again for our bimonthly *cough* ICG meeting!
We're keeping the schedule fairly lean this time to maximize socializing and offer a slightly more leisurely overall experience, but we still have some really exciting stuff planned! The list:
The second part of our "April" meeting will be happening on May 10th! We have two talks, a post-mortem, an open mic and open play mingling lined up for you:
--Jamie Sanchez, web designer extraordinaire, will be giving a talk on building a brand and the visual design considerations that go into it!
--Hot on the heels of all that drama with King.com, attorney Sam Castree will be joining us to give us a primer on video game IP law.
--Dan Fitzgerald will be giving us a post-mortem of Dawn of the Plow!
--Games open mic! Come show your latest indie masterpiece and talk at us for a few minutes.
--Open play / mingling! Walk around the room and play games that have been set up around the perimeter, or just gab with other developers until security kicks us out at 6.
Hello, fellow indies! It's time for another of our bimonthly meeting spectaculars! This time around, we're going to do it in two parts: a smaller meeting on April 19th at Indie City Co-Op (3717 N. Ravenswood Avenue, Suite 210) and a larger meeting on May 10th at our normal spot (243 S. Wabash, 9th floor).
The Saturday, April 19th meeting will feature Erin Robinson, one of the founders of ICG, rejoining us from her desert fortress of solitude to give a talk on her approach to visual design in Gravity Ghost! Afterwards, we'll be mingling and chatting and showing off our games to one another.
Are you ready for another Indie City Games meeting--the very first of 2014? Well boy howdy are you ever in the right place! It just so happens that we're going to having that very thing on February 22 starting at 1 PM.